Saturday, March 29, 2008

Define: AntiFantastic

Back in the early 2000's I had a keen interest in the massively multiplayer online role-playing games (MMORPG) market. At that time the U.S. MMORPG market was dominated by the "big three" -- Ultima Online, EverQuest, and Asheron's Call. Sure, there were other games, but those were the three that were getting the most media attention and had the lion's share of the market.

Back then I was a bit younger, still in high school and college, and I had a lot more time on my hands. I spent a good portion of my youth playing Ultima Online and EverQuest and became increasingly interested in game design, particularly for these massively multiplayer games. Like other games, MMORPGs had their strengths and weaknesses, but over time EverQuest's weaknesses (such as the ones noted here) started drawing my ire. The game had so much potential, but they were doing so many things to make the game less than ideal. Eventually my frustration with the game grew to the point where I wanted to write a blog discussing MMORPG game design.

Like many of my ideas, the blog never came to fruition. However, I did manage to coin a term for EverQuest's "less than ideal" nature: antifantastic.

antifantastic
Main Entry: an·ti·fan·tas·tic
Function: adjective
: The opposite of being extraordinarily good or great


posted by Scott at 0 Comments Links to this post